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Ltural and historical understanding Wills show how games reprogram the American experience as a simulated reality Blockbuster games such as Civilization Call of Duty and Red Dead Redemption repackage the past refashioning history into novel and immersive digital states of America Controversial titles such as Custer's Revenge and 0846 recode past tragedies Meanwhile online worlds such as Second Life cater to a desire to inhabit alternate versions of America while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and America while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and challengesWorking with A Range Of Popular range of popular influential games from Pong Civilization and The.

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Oregon Trail to Grand Auto Silent Hill and Fortnite Wills critically these gamic depictions of America Touching on Silent Hill and Fortnite Wills critically explores these gamic depictions of America Touching on crime nuclear fallout environmental degradation and the War on Terror Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike a world where neo colonialism naive patriotism disassociated violence and racial conflict abound and a world where the boundaries of fantasy and reality ARE INCREASINGLY BLURRED ULTIMATELY GAMER NATION REVEALS NOT ONLY increasingly blurred Ultimately Gamer Nation reveals not only video games are a key aspect of contemporary American culture but also how games affect how people relate to America itse.
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In 1975 design engineer Dave Nutting "completed work on a new arcade machine A version of Taito's Western Gun a recent Japanese "work on a new arcade machine A version of Taito's Western Gun a recent Japanese machine Nutting's Gun depicted a classic showdown between gunfighters Rich in Western folklore the game seemed perfect for American market; players easily adapted to the new technology becoming pistol wielding #pixel cowboys One of the first successful early arcade titles Gun Fight helped introduce an entire nation # cowboys One of the first successful early arcade titles Gun Fight helped introduce an entire nation video gaming and sold than 8000 unitsIn Gamer Nation John Wills examines how video games co opt national Malice (Conspiracy 365, landscapesivelihoods and egends Arguing that video games toy with Americans' mass cu. ,
Gamer Nation

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